Similar to Dreadhorde General, though, while it appears good on the surface, it ends up falling a bit flat
Captain Hook excels at aggressive play, while Kuzco's Palace and Pride Lands offer strategic advantages
And for all your Saga nerds out there, we have World War Hulk, which ends with doubling a creatures power and toughness and giving it trample, and The Coming of Galactus, which culminates in a 16/16 black Elder Alien with flying, trample, and Whenever Galactus attacks, destroy target land. I wasnt too impressed with the Marvel set when it was initially revealed earlier this year
Most of the cards above fall into the following categories: Efficient Removal Build-around Card Draw Taxing Effects Card Advantage through Flexibility/Modality Aggressive Token Production Blink/Flicker Effects From this, we can begin to carve out Whites pervasive identity, at least when it comes to playable cardseven if that doesnt meet what Wizards considers the design space White should occupy