It is worth noting that Sundial of the Infinite, which lets you end the turn, does not work with a card like Coercive Recruiter to allow you to keep your newly stolen creature
First, it generates you infinite mana with the combo mentioned above, and second, its a great ramp piece when used with some of the four-mana ramp spells, such as Circuitous Route
Its a great way to just buff your side of the field, and we love it dearly
It's strong everywhere, but it has enhanced value in archetypes that care about counters generally, +1/+1 counters specifically, proliferate tricks for multicolor brews looking to add loyalty counters for their planeswalkers, four and five-color decks, Commanders with evasion, Commanders with a power that, when increased by 1 get a faster kill, Equipment, Aura, and Voltron decks looking to get in kills with their Commander, and loads more