Ardbert, Warrior of Darkness Ardbert, Warrior of Darkness hits everything I like in a card: It accrues a ton of value, its aggressive, it rewards you for playing multicolor spells this wont usurp Jodah, the Unifier or anything as a legends-matter commander, but it looks like a solid entry into Orzhovs ranks
Death Clouds a nasty card thats only used by two types of players: those who wish to watch the world burn, and Tergrid, God of Fright players, who also incidentally love to watch the world burn
Highway Robbery Being stuck at sorcery speed makes Highway Robbery less exciting than other Thrill of Possibility variants, but getting to sacrifice a land instead of discarding a card offers the possibility of niche synergies with cards like Titania, Protector of Argoth and Lord Windgrace, plus it makes this a better top deck if your hands empty
This card could definitely be higher with old Companion rules, but it sits at number five in its current state